Compatibility
Minecraft: Java Edition
1.21–1.21.2
Platforms
Fabric
Supported environments
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Creators
Details
Licensed GPL-3.0-only
Published 3 weeks ago
Updated last week
Sepals is a experimental optimization mod for minecraft server, aims to minimize latency in game-ticking simultaneously keeping the vanilla features unchanged.
Installation
Sepals needs fabric-language-kotlin, fabric-api, and Sepals features always following the newest version of Minecraft, please ensure you are installed any version of fabric, fabric-api, farbic-language-kotlin and the Minecraft that matched to Sepals required version.
Performance
Sepals has been tested on Intel i7-14700K, 4G RAM for java, Minecraft 1.21, there are 800 frogs cramming in a 7x7 space:
Biased long jump task
Environment | keepRunning | Percent(Avg.) |
---|---|---|
Vanilla (LongJumpTask) |
43.1 ms | 100 % |
With Lithium (LongJumpTask) |
7.5 ms | 17 % |
With Sepals (SepalsLongJumpTask) |
0.2 ms | 0.4 % |
With Sepals+Lithium (SepalsLongJumpTask) |
0.05 ms | 0.1 % |
Environment | getTarget | Percent(Avg.) | Percent(in keepRunning ) |
---|---|---|---|
Vanilla (LongJumpTask) |
43.1 ms | 100 % | 100 % |
With Lithium (LongJumpTask) |
3.6 ms | 9 % | 48 % |
With Sepals (SepalsLongJumpTask) |
N/A ms | 0 % | 0 % |
With Sepals+Lithium (SepalsLongJumpTask) |
N/A ms | 0 % | 0 % |
Quick sort in NearestLivingEntitiesSensor
Environment | sort (NearestLivingEntitiesSensor#sense) | Percent(Avg.) |
---|---|---|
Vanilla | 3.8 ms | 100 % |
With Lithium | 3.6 ms | 94 % |
With Sepals | 2.2 ms | 57 % |
With Sepals+Lithium | 2.2 ms | 57 % |
Frog attackable target filter
Environment | time | Percent(Avg.) |
---|---|---|
Vanilla (FrogAttackablesSensor#matches) | 10 ms | 100 % |
With Lithium (FrogAttackablesSensor#matches) | 5.7 ms | 57 % |
With Sepals (SepalsFrogBrain#attackable) | 0.1 ms | 1 % |
With Sepals+Lithium (SepalsFrogBrain#attackable) | 0.1 ms | 1 % |
Frog look-at target filter
Environment | findFirst | Percent |
---|---|---|
Vanilla (LookAtMobWithIntervalTask$$Lambda#findFirst) |
2.7 ms | 100 % |
With Lithium (LookAtMobWithIntervalTask$$Lambda#findFirst) |
2.5 ms | 92 % |
With Sepals (SepalsLookAtMobWithIntervalTask$$Lambda#findFirstPlayer) |
0.1 ms | 3 % |
With Sepals+Lithium (SepalsLookAtMobWithIntervalTask$$Lambda#findFirstPlayer) |
0.1 ms | 3 % |
and 800 villagers cramming in a 7x7 space:
Villager miscellaneous optimizations
at noon:
Environment | Brain#tick (Total) | Percent | Brain#startTasks | Percent(startTasks) | Brain#tickSensors | Percent(tickSensors) | Brain#updateTasks | Percent(updateTasks) | Brain#tickMemories | Percent(tickMemories) |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | 18 ms | 100 % | 9.3 ms | 100 % | 5.2 ms | 100 % | 3 ms | 100 % | 0.5 ms | 100 % |
With lithium | 12.4 ms | 68 % | 4.8 ms | 51 % | 5.9 ms | 113 % | 1.2 ms | 40 % | 0.5 ms | 100 % |
With Sepals | 9.7 ms | 53 % | 3.6 ms | 38 % | 3.7 ms | 71 % | 2 ms | 66 % | 0.4 ms | 80 % |
With Sepals and lithium | 10 ms | 55 % | 3.4 ms | 36 % | 3.7 ms | 71 % | 2.5 ms | 83 % | 0.4 ms | 80 % |
at night:
Environment | Brain#tick (Total) | Percent | Brain#startTasks | Percent(startTasks) | Brain#tickSensors | Percent(tickSensors) | Brain#updateTasks | Percent(updateTasks) | Brain#tickMemories | Percent(tickMemories) |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | 16.7 ms | 100 % | 8.2 ms | 100 % | 6 ms | 100 % | 2 ms | 100 % | 0.5 ms | 100 % |
With lithium | 10.2 ms | 61 % | 3.2 ms | 24 % | 6 ms | 113 % | 0.5 ms | 25 % | 0.5 ms | 100 % |
With Sepals | 9 ms | 53 % | 3.3 ms | 16 % | 4.7 ms | 78 % | 0.7 ms | 35 % | 0.3 ms | 60 % |
With Sepals and lithium | 8.7 ms | 52 % | 2.9 ms | 11 % | 4.6 ms | 76 % | 0.7 ms | 35 % | 0.5 ms | 100 % |
and 1390 villagers cramming in a 7x7 space:
Entities cramming
Environment | tickCramming | Percent(Avg.) |
---|---|---|
Vanilla | 53.6 ms | 100 % |
With Lithium | 54.4 ms | 101 % |
With Sepals | 10.2 ms | 19 % |
With Sepals+Lithium | 8.5 ms | 15 % |
What was it doing
- Used Catheter to replaced java stream, The newest version Catheter has more quite stunning performance and scalability than Stream
- Cached tasks, activities, running tasks and memories to improves starting and updating task
- Use sepals composite task to replaced vanilla composite task
- Whenever possible, find opportunities to skips more raycast and useless predicates
- Use 'SepalsLivingTargetCache' to replaced vanilla cache, At the cost in sensors tick make less cost in finding interaction target or look at mob task
- Rearranged predicates and extra lower cost predicate, The purpose of this is do higher cost predicate later or best don't do that, Skip the remaining high cost predicates in advance
- Copied and modified 'SerializingRegionBasedStorage' optimizations from lithium
- With more targeted task, don't use the generics to reduce useless operations
- Used binary search list to replaced hashset search
- Use quick sort (fastutil) to replaced tim sort (java std)
- Precalculate and cache any useful data, avoid unnecessary repetitive calculations
- Do more cache, space for time
Notes
- Sepals just try to minimizing the game-ticking latency, it won't help with network latency!
- Sepals are currently not extensive long-term testing, occur bugs it is possible
- Only fabric, no forge, no quilt, and no other any modloader supported