Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
A STABLE, and GUARANTEED WORKING modpack for Iris Shaders and Distant Horizons compatibility.
READ THIS WHOLE DESCRIPTION, DO NOT REPORT BUGS BEFORE DOING SO
Standalone installer out now! Get it here
Requirements: Set your game's ram allocation to 6 GB, otherwise things will stutter bad, 2 gigabytes will straight up crash the game.
ONLY USE SHADERS THAT HAVE IT WRITTEN ON THE FRONT PAGE THAT THEY WORK WITH DISTANT HORIZONS OR THAT ARE CONFIRMED TO WORK (I have a list here)
Shaders that AREN'T MARKED AS DH COMPATIBLE AREN'T.
For some reason I couldn't embed shaders into this pack myself.
Things you all have to know to avoid annoying the Iris and Distant Horizons devs:
LOD's load only on chunks already generated, Distant Horizons pregenerates chunks for LODs to build on however this process is SLOW. It's SUPER SLOW.
Set the CPU load to I Paid For The Whole CPU in the DIstant Horizons config to speed things up (Noisium and C2ME are added in this pack to help out significantly). This mod is CPU BOUND, IF YOU HAVE A WEAK CPU, THE CHUNKS WILL LOAD VERY VERY VERY SLOWLY.
Using this mod on servers means LODs only build on chunks you've explored.
DO NOT USE A VANILLA RENDER DISTANCE HIGHER THAN 16 CHUNKS. This will slow EVERYTHING down and defeat the purpose of using Distant Horizons in the first place. Min 8 chunks, max 16 chunks.
For fast terrain generation, crank the CPU load and AFK, then come back, drop it down to minimal or low impact and play the game. Otherwise just take screenshots.
DO NOT try to load over 312 chunks unless you are willing to wait DAYS for LODs to load. 312 is the max distance the human eye can see in real life. If you go higher with render distance, you will run into SEVERE diminishing returns after you pass 312 chunks!
Any errors that say something about batching world generator timed out are normal, ignore them, hide the chat if they annoy you. Terrain is still loading despite that.
Shaders compatible with Distant Horizons & Iris (PUBLIC RELEASES)
BSL: https://modrinth.com/shader/bsl-shaders
Complementary: https://modrinth.com/shader/complementary-reimagined
Rethinking Voxels (not tested by me, try it out yourself): https://modrinth.com/shader/rethinking-voxels
Shrimple (the first shader to be made compatible): https://modrinth.com/shader/shrimple
Noble: https://modrinth.com/shader/noble
Photon: https://modrinth.com/shader/photon-shader
For a full list of compatible shaders, please refer to this article:
https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
List of mods that I know will break this:
Replay Mod
Alex's Caves
Most camera mods that mess with the rendering pipeline hard (do some testing, some work, some don't)
List of camera person mods that do work:
- Leawind's Third Person
- Better Third Person
- Shoulder Surfing Reloaded (Breaks with Bliss, removing it doesn't help you need to make a whole new instance)
Optifine (saying this because a lot of people acted like they were braindead and ran Optifine in Fabric with Iris)
Terrain generation mods I recommend for to use with this:
Tectonic. Big mountains, beautiful generation, easy to use, always works.
Terraforged. Pregenerate a world in an older version of the game, don't use TF 1.18.2, has a fatal memory leak bug. TF has nice rivers, that's about it.
Lithosphere. Up to date alternative to Terraforged with nice rivers and nice mountains.
William Wyther's Expanded Ecosphere. HUGE overhaul to make THE MOST BEAUTIFUL TERRAIN in Minecraft. I've never seen such gorgeous hills and wonderful forests, this is the king of terrain mods in my opinion.
Big Globe - Another MASSIVE overhaul to the game, but also having some smaller, finer details. Good to try.
JJThunder To The Max - If you like big mountains, you will love this. Just one thing, I hope you don't mind your LODs taking years to load, otherwise it's some beautiful terrain.
And last but not least, HOW TO FIX THE BIGGEST BUG:
If you experience the "Hall Of Mirrors" effect using Bliss shaders, here is how to cause the issue (so you know how to avoid doing it) and how to fix it:
Visual doppler effect will happen when you switch off the DH renderer while shaders are on. First turn off shaders, then turn off the renderer, then start shaders.
If you've already crashed the renderer, restart the game, this always has worked for me, no reason it shouldn't for you.
None of the mods in this pack were created by me, they are packaged here for your convenience.
NO MODS IN THIS PACK ARE UNAUTHORIZED PUBLICATIONS OF DISTANT HORIZONS OR IRIS BETA BUILDS. OTHER MODPACKS CONTAIN UNSTABLE, OR UNAUTHORIZED FOR PUBLICATION, MOD VERSIONS, DO NOT USE THEM.
Edit: Iris & Sodium beta builds are stable enough to use now