Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed manually creating PlayerSender not getting messages (spigot side /queue <player> <server>)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix memory leak related to queue command cooldowns
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix possible error with sending plugin message without a player name
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix occasional NPE on bungeecord (if a player is not on a server)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed queues not being created for duplicated Bungee servers
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Add a permission to the base manage command (so it doesn’t autocomplete)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed status.now-in-queue message being sent to players with bypass permissions
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed double-sending players with a bypass permission
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed offline-time not working (because it was miliseconds instead of seconds)
- Fix a semi-rare error when a server is offline on bungeecord
- Catch null player in spigot-side command
- Will no longer auto-complete servers the player doesn't have permission to queue for
- Really fix the semi-rare error when a server is offline on bungeecord
- Added /ajq pausequeueserver command, which will temporarily not queue you when you are in queue-servers
- Add a cooldown to the queue command (configurable)
- Will no longer notify about an update if the update is already downloaded
See changes on github
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Will no longer notify about an update if the update is already downloaded
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Add a cooldown to the queue command (configurable)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Added /ajq pausequeueserver command, which will temporarily not queue you when you are in queue-servers
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Really fix the semi-rare error when a server is offline on bungeecord
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Will no longer auto-complete servers the player doesn't have permission to queue for
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Catch null player in spigot-side command
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix a semi-rare error when a server is offline on bungeecord
- Merge pull request #9 from ajgeiss0702/dev
2.2.8 - automatic polymart release
- Merge branch 'master' into dev
- ajQueuePlus automated releases on polymart
- minor improvements to the spigot-side
- Throw a warning instead of an error if a player is queued when they arent connected
- Move server ping cache storage to the AdaptedServer instance
- Fixed colors codes not working in status placeholder in listqueues command
- Fixed an error that could happen when checking if a server is full
- Wont check joinfrom permission unless the player actually executed the command (/ajq send bypasses joinfrom now)
- Fix unnecessary server look up in default balancer
- Fix minigame balancer not checking if server is joinable
- Fixed send-instantly not bypassing check-last-player-sent-time
- Fixed supported-protocols not working with groups
- Fixed offline servers sometimes not being marked as offline on velocity
- Fixed send-all-when-back-online not working 99% of the time
- fix error with placeholders that could happen when player disconnects
- Deploy to modrinth
- whoops
See changes on github