Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Parse colors after placeholders so that colors work in placeholders
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Added Spigot-side API
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Legacy format velocity kick reason instead of just stripping all formatting
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Allow disabling of queue command cooldown system
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Throw warning instead of error when trying to send a plugin message to a player thats not connected to a server
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Update adventure
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
(spigot) echo queue name when sending a player to a queue
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed fulljoin and bypasspaused priority options not working
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Slash server commands will now not be shown if the user doesnt have permissions
- Fixed offline-time not working (because it was miliseconds instead of seconds)
- Fixed double-sending players with a bypass permission
- Fixed status.now-in-queue message being sent to players with bypass permissions
- Add a permission to the base manage command (so it doesn’t autocomplete)
- Fixed queues not being created for duplicated Bungee servers
- Fix occasional NPE on bungeecord (if a player is not on a server)
- Fix possible error with sending plugin message without a player name
- Fix memory leak related to queue command cooldowns
- Fixed manually creating PlayerSender not getting messages (spigot side /queue <player> <server>)
- Delay proxy check by a few ticks to hopefully make it more reliable
- If the proxy check fails, ajQueue will no longer "advertise" itself to players (it will just say "the queue plugin" instead of "ajQueue". It will still say "ajQueue" to players with permissions)
See changes on github
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Delay proxy check by a few ticks to hopefully make it more reliable
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed manually creating PlayerSender not getting messages (spigot side /queue <player> <server>)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix memory leak related to queue command cooldowns
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix possible error with sending plugin message without a player name
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fix occasional NPE on bungeecord (if a player is not on a server)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed queues not being created for duplicated Bungee servers
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Add a permission to the base manage command (so it doesn’t autocomplete)
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed status.now-in-queue message being sent to players with bypass permissions
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed double-sending players with a bypass permission
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Fixed offline-time not working (because it was miliseconds instead of seconds)