Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
don't try to skip queue server if the player used /ajq pausequeueserver
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Fix error in ajq kick when specifying a queue for a player not in that queue
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
[velocity] remove changed target player after redirecting them after a failed connect
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
bump config version
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
add disable-proxy-communication option
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
get correct player from message instead of dealing with UUID bs
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
(uploader) whoops, wrong variable
re-fetch player placeholders when they join a queue
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
use new uploader
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Dont send instantly if the server is not joinable
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
add new updater
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Add 1.20.4-1.21 protocol names
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Update adventure-platform-bungeecord
Holy cow, it's been 8 months since the last release. Sorry it's been so long since an update. I've still been making changes, but I made it harder to release when I tried to automate releases. Back to manual updates, hopefully slightly more often 🙂
Changes
- Add Folia support (for the backend side)
- Add
skip-queue-server-if-possible
feature - Added option to make /send an alias for /ajQueue send
- Unregister built-in velocity /server command if it should be replaced with the queue command
- Fixed console error if you try to auto-complete in the leavequeue command
- Improve /ajQueue usage hint
- Improve /ajQueue version command
- Probably fixed some errors with getting the last server change time (I couldn't reproduce, but it should be fixed)
- Add PriorityCalculationEvent to the API, which allows you to add priorities programmatically
- Fixed players being removed from
queue-servers
when they leave and have a stay queued permission - Fixed error that could happen when checking if a server is whitelisted
- Only check for ViaVersion once instead of every time an AdaptedPlayer instance is created
- Fixed error when running the permission list debug command from the console
- Fixed velocity-kick-message silently not being sent if an error occurred
- Fixed the legacy section color code character breaking velocity-kick-message
- Fixed protocol names not being read from the messages file
- Added new API events: AutoQueueOnKickEvent, BuildServersEvent, and PreConnectEvent (Thanks KamikazeJAM/Jake Moore)
- Add
act-like-no-permission-servers-dont-exist
option - No longer sends ack message when
check-proxy-response
is disabled - Prevent spigot PAPI placeholders from being spammed
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
howd that get there
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
2.7.0
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Dont update spigot placeholder too often
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Dont send ack plugin message if check-proxy-response is disabled
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Update logic for getting players' position
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Add act-like-no-permission-servers-dont-exist option
Note: This is a (most likely) un-tested build. It is not guarenteed to work.
Change since previous build:
Added new API events: AutoQueueEvent, BuildServersEvent, and PreConnectEvent (thanks KamikazeJAM/Jake Moore)