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tinkerer's smithing banner
A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.

Tinkerer's Smithing is a data-driven equipment crafting rebalance that:

  • Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
  • Allows upgrading all tools and armor between material tiers (even chainmail)
  • Encourages gradually improving your first set of tools and armor with materials and enchantments
  • Makes all the enchanted treasure you find lying around actually useful
  • Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
  • Balances all of its recipe types on the vanilla cost of equipment

Anvil Recipes

Anvil Repair Anvil Repair (Tweaked)
No level cost, no work penalty applied to the result.
Netherite is rebalanced to use diamonds for repair.
Anvil Combine Anvil Combine (Tweaked)
No level cost for repairing.
The order of inputs doesn't matter.
Anvil De-Working Anvil De-Working
Reduces the cost multiplier for future anvil crafts.
(Usually called "Prior Work Penalty" or "RepairCost".)

Shapeless Recipes

Shapeless Repair Shapeless Repair
Costs the same as crafting.
Only works when unenchanted.
Shapeless Upgrade Shapeless Upgrade
Costs the same as crafting.
Keeps existing damage.

Smithing Recipes

Smithing Upgrade Smithing Upgrade
Costs the same as crafting.
Use up to 4 less material for a damaged result.
Sacrificial Upgrade Sacrificial Upgrade
Any type of netherite equipment can be used.
Result damage is based on the sacrifice.
For "gilded" tiers (like netherite) only

Mechanic Changes

Broken Equipment Keepers (Broken Equipment)
Named or enchanted equipment won't break.
Broken equipment is ineffective until repaired.

Emergent Mechanics

Treasure Upgrading
Useful Treasure
All vanilla materials are linked to eachother via the upgrade tree.
It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil.
Miscellaneous Repair
Miscellaneous Repair
All previously unrepairable items now have repair recipes - including utility tools.

Modpack Configuration

Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.

  • Materials inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
    • By default, all vanilla materials are defined.
  • Types define "alike" items. Items with matching types can upgrade .
    • By default, the 5 tools (e.g. c:swords) and 4 armor slots are defined.
  • Unit Cost is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.
    • By default, vanilla non-tool/armor items are made repairable by overriding this.
    • Netherite is also overridden to have appropriate diamond unit costs.

For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer's Quilt.


Older Versions

For minecraft 1.15-1.17, 1.0 is available as a datapack for NBT Crafting - see the old readme for features.


Afterword

All mods are built on the work of many others.

This mod is included in Tinkerer's Quilt - our modpack about rediscovering vanilla.

We're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know.


Tinkerer's: Quilt - Smithing - Origins - Statures - HUD
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller

External resources



Project members

sisby-folk

Co-Authors


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID