Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.1
1.19.2–1.19.4
1.18.2
1.17.x
1.16.x
1.15.x
Platforms
Supported environments
Links
Creators
Details
Licensed LGPL-3.0-only
Created 3 years ago
Updated last year

A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.
Tinkerer's Smithing is a data-driven equipment crafting rebalance that:
- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
- Allows upgrading all tools and armor between material tiers (even chainmail)
- Encourages gradually improving your first set of tools and armor with materials and enchantments
- Makes all the enchanted treasure you find lying around actually useful
- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
- Balances all of its recipe types on the vanilla cost of equipment
Anvil Recipes
|  | Anvil Repair (Tweaked) No level cost, no work penalty applied to the result. Netherite is rebalanced to use diamonds for repair. | 
|  | Anvil Combine (Tweaked) No level cost for repairing. The order of inputs doesn't matter. | 
|  | Anvil De-Working Reduces the cost multiplier for future anvil crafts. (Usually called "Prior Work Penalty" or "RepairCost".) | 
Shapeless Recipes
|  | Shapeless Repair Costs the same as crafting. Only works when unenchanted. | 
|  | Shapeless Upgrade Costs the same as crafting. Keeps existing damage. | 
Smithing Recipes
|  | Smithing Upgrade Costs the same as crafting. Use up to 4 less material for a damaged result. | 
|  | Sacrificial Upgrade Any type of netherite equipment can be used. Result damage is based on the sacrifice. For "gilded" tiers (like netherite) only | 
Mechanic Changes
|  | Keepers (Broken Equipment) Named or enchanted equipment won't break. Broken equipment is ineffective until repaired. | 
Emergent Mechanics
|  | 
| Useful Treasure All vanilla materials are linked to eachother via the upgrade tree. It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil. | 
|  | 
| Miscellaneous Repair All previously unrepairable items now have repair recipes - including utility tools. | 
Modpack Configuration
Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
- Materials inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
- By default, all vanilla materials are defined.
 
- Types define "alike" items. Items with matching types can upgrade .
- By default, the 5 tools (e.g. c:swords) and 4 armor slots are defined.
 
- By default, the 5 tools (e.g. 
- Unit Cost is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.
- By default, vanilla non-tool/armor items are made repairable by overriding this.
- Netherite is also overridden to have appropriate diamond unit costs.
 
For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer's Quilt.
Older Versions
For minecraft 1.15-1.17, 1.0 is available as a datapack for NBT Crafting - see the old readme for features.
Afterword
All mods are built on the work of many others.
This mod is included in Tinkerer's Quilt - our modpack about rediscovering vanilla.
We're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know.
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller



