Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Tags
Creators
Details
What is Creator's Core?
This is a modpack that focuses on progression, immersion, good game design, preventing unnecessary grind and creative problem solving with building
Your feedback is valuable for this Modpack! Make sure to report your issues in the The Official Creator's Core Feedback Repository!
Which And How The Systems of the Game Have Been Improved?
This modpack is still in WIP but there are some features that are implemented so I will list very notable changes.
- Progression
- Mining
- Building
- Resource Management
Here is how:
Progression Changes
Progression Tiers
Flint Tier
- replaces wooden tools
- they stay relevant longer than wooden tools
- they are a little harder to acquire
Copper Tier
- replaces stone tools
- they are a little harder to acquire than stone tools
Iron Tier
- can no longer mine diamonds
Gold Tier
- can mine itself now :D
Rose Gold Tier
- is an alloy of lapis, gold and amethyst shard
- rose gold is required to mine diamond
Diamond Tier
- the best tier in the game
Progression Crafting Modifications
- The Player now needs flint to make armor plates to make armor
- Sticks are more expensive
- The player can still punch wood
- I made sure that nothing is grindy or tedious
Here is how the tiers look like in the quest book:

Mining Changes
- There are custom tools! A big poriton of them replace vanilla tools but I will add new tools later down the line but for now there are custom tool tiers and these tiers affect which ores you can mine.
- In order to mine a deepslate version of the ore block you'll need a higher tier!
- The Jade mod shows the player which tier of pickaxe the ore requires to be mined!
OverWorld Features
- There is cascades worldgen mod to enchance the world generation to be more inspiring
- food is scarce
- most passive mobs are 100 times rarer.
- No early game easy reliable food
- Dark places are REALLY dark, Light is a luxury in this world
- Hostile mobs can't spawn in player built bases! Don't worry about lighting your base up if you have built it! (This doesn't work with naturally spawning blocks like dirt but I haven't checked or configured the civilis mod in depth yet so check it out if you want to know the details!)
Some Pictures of Cascades World Gen:

Removed Features
- No enchanting
- No villagers
- No structures
- No End
- No mob farms (Probably)
- No achievements
Combat Features
- Creepers don't spawn everywhere they spawn only in deepslate caves and forest biomes (some caves are marked as forest biomes and frankly I can't do much about that!)
- There are new modded mobs to fight (none of them are integrated yet! But they will be!)
- I will add custom weapons in the future!
- Zombies, Skeletons, Spiders and Creepers' stats have been modified to be more challanging! Now players won't be able to survive the night just running around!
- I have (somewhat) play tested these changes to make sure it isn't overkill, but difficultys perception changes based on skill level!
Crafting Features
- EVERY RECIPE has been modified to make the game more balanced. YES EVERY SINGLE ONE!
- Over 15300+ custom recipes!
- There are paint brushes now and instead of crafting painted blocks now you have to paint them with a paint brush instead for more immersion!
- I modified some item stack sizes to balance the inventory space resource management aspect of the game
- Most things now stack to 256!
Nether Features
- The diabolical islands mod changes the nether worldgen to be floating islands over the lava ocean (but the nether is not properly integrated yet!)
Final Notes
There is the mod iris in this modpack BUT I don't intend any shader pack usage. I don't because there is the true darkness mod installed here and light is intended to be a luxury until the nether. (But the nether isn't integrated yet!) The intended brightness setting is moody Fires spread very quickly among the trees! I would love to disable the lava lakes spawning on the surface to get rid of the massive occasional forest fires that happen but I haven't yet. Fires are no joke they literally wipe out forests There is the bridging mod I just don't know where to put it in this description :P
This modpack is in ALPHA
Credits
I only made a collection of mods and resource packs to this modpack. I didn't make any of the mods or resource packs used here. This modpack wouldn't be possible without these amazing projects made by these amazing people! Please make sure to check them out!
Mods
- [EMF] Entity Model Features by Traben
- [ETF] Entity Texture Features by Traben
- Additional Redstone by Buecher_wurm
- AmbientSounds by creativemd
- AppleSkin by squeek502
- Architectury API by architectury organization
- Arts & Crafts by KekeCreations and Stellari
- Arts & Crafts Compatibility by KekeCreations and Stellari
- Backported Minecarts by Unknowneth
- Backslot by Globox1997
- Balm by BlayTheNinth
- Better Days by wendall911
- Better Harvest Level by TysonTheEmber
- Biome Replacer by werdei and LegendarySpy
- Biome Spawn Point by Serilum
- Block Swap by CorgiTaco
- Bookshelf by Darkhax
- Built by thetruly
- Cardinal Components API by Ladysnake organization
- Cascades by Crystalis7
- Chat Heads by dzwdz and Fourmisain
- Civillis by MaoxnZ and Mitemi
- Cloth Config API by shedaniel
- Cobweb by Crystal Nest organization
- Collective by Serilum
- Colored Redstone Reborn by KoroWin
- Comforts by TheIllusiveC4
- Concurrent Chunk Management Engine (Fabric) by ishland and duplexsystem
- Configurable Skeleton by TrueHorse
- Continuity by Pepper_Bell
- CraftTweaker by jaredlll08 and kindlich and Witixin
- Creative Core by creativemd
- Crosshair Addons Public by Walksy and LunaStarlight
- Crunchy Crunchy Advancements by sleepingdragoninn
- Cursors Extended by fishstiz
- Darceno's Minecarts by darceno
- Day Length by yigitguven
- Debugify by isxander
- Decorative Blocks by lilypuree
- Default Options by BlayTheNinth
- Diabolical Islands by Klinbee
- DisableEnd by ArcticWarmth
- Dynamic FPS by juliand665 and LostLuma
- Early Loading Bar by IAFEnvoy
- Ecologics by samedifferent and Kitteh6660
- Entity Culling by tr7zw and Pelotrio and vicisacat
- Experience Remover by SmushyTaco
- Fabric API by modmuss50 and Player7457
- Fabric Language Kotlin by modmuss50 and Player7457
- Farmer's Delight Refabricated by Lesbian and vectorwing and Cassian and MehVahdJukaar
- Farsighted Mobs by sindarin27
- FasterLadderClimbing by Nikrecs
- Faux Custom Entity Data by jaredlll08 and Darkhax
- FeFe's Storage by fallfey
- FerriteCore by malte0811
- Flower Power by AnnsAnn
- Fog Overrides by fabbe50
- Forge Config API Port by Fuzs
- Fractal Lightning by Builderb0y
- Friendly Fire by Darkhax
- Fzzy Config by fzzyhmstrs
- Hardcore Fluid Overhaul by ivangeevo
- Hungry Cows by pnku
- Ice Boat Nerf by supersaiyansubtlety
- Immersive Overlays by Cassian and noelledotjpg
- Indium by comp500
- Iris Shaders by coderbot and IMS
- Item Obliterator by ElocinDev
- Item Zoomer by iMeeTake
- Jade 🔍 by Snownee
- JinxedLib by KekeCreations
- Krypton by astei
- KubeJS by KubeJS organization
- KubeJS Additions by Hunter19823
- Lenient Death by JackFred
- LimitedSpawners by strikerrocker
- Lithium by CaffeineMC organization
- LocalizedFishingTables by Simplexity organization
- Lodestone by Lodestar organization
- Logarithmic Volume Control by girlbossdev
- LootJS: KubeJS Addon by Lytho and Relentless
- Lychee by Snownee and settingdust
- Marigolds by Beast135 and LoserKaely
- Mob Control by ohayden
- Mod Menu by Terraformers organization
- ModernFix by embeddedt
- Moonlight Lib by MehVahdJukaar and xelbayria
- MoreJS: KubeJS Addon by Lytho
- Necronomicon API by ElocinDev and LunaPixelStudios
- NetherPortalFix by BlayTheNinth
- Night Auto Config by KrLite
- No Realms Button by Tigercrl
- Odyssey Quests by Terrarium organization
- oωo (owo-lib) by Wisp Forest
- Piston Push by RodoFire
- Porting Lib by alphamode and tropheusj
- Preferred Gamerules by Estecka
- Presence Footsteps by Sollace
- Pufferfish's Biome Dither by Pufferfish
- Reacharound by spAnser
- Realistic Torches - Burntime by EnchantedWisp organization
- Redstone Bits by Shnupbups
- Redstone Pen by stfwi
- Reese's Sodium Options by FlashyReese
- Reliable Recount by evanbones
- Resourceful Lib by Team Resourceful
- Respawn Obelisks by RedPxnda
- Rhino by KubeJS organization
- Roughly Enough Items (REI) by shedaniel
- Serene Shrubbery by Ryukusu
- Server Sided Portals by Crystal Nest organization
- Sleep Through The Night by BettyTigerDev
- Sodium by CaffeineMC organization
- Sodium Dynamic Lights by Txni
- Sodium Extra by FlashyReese
- Sodium Extras by Txni
- Sodium Options API by Txni
- Sodium Options Mod Compat by Txni
- Sodium Shadowy Path Blocks (SSPB) by Rynnavinx
- Soul Fire'd by Crystal Nest organization
- Sound Physics Remastered by henkelmax
- Spooki's Unique Mobs by spookipup and lawric
- Stack Size Edit by average_anime
- Starlight (Fabric) by spottedleaf
- Starter Kit by Serilum
- Stat Tinkerer by Terrails
- Storage Drawers by Texelsaur
- Storage Labels by MehVahdJukaar
- Stormie's Spiders by halfstorm
- Structure Control by ohayden
- Tips by Darkhax
- Thanks I Have REI by Bendi
- Torch hit! by Crystal Nest organization
- True Darkness Refabricated by HaXr
- Twigs by Ninni and Orcinus
- TxniLib by Txni
- VerdantVibes by Pandarix
- WF's Cave Overhaul by WunderFunct
- Wilder Flowers by davigj and ProbablyEkho and Cassian and kobber
- Yeetus Experimentus by Sunekaer and ErrorMikey and Nanite
- YetAnotherConfigLib (YACL) by isxander
- You Were Slain by Superkat32
Resource Packs
- (Bee's) Serified Font by bebebea_loste
- Dom's Shadow Hotbar by dominiclove
- Reimagined GUI (Dark) by amongstreality
- Slim Fire by Crystal Nest organization
For now I've decided to take a break from this project sadly but I will return later


